Chill Touch

Cantrip · Necromancy 5.5e · SRD 5.2.1 (2024)

Other rules version: Chill Touch (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).