Sunbeam

Level 6 · Evocation 5.5e · SRD 5.2.1 (2024)

Other rules version: Sunbeam (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Self
Components
V, S, M (a magnifying glass)
Duration
up to 1 minuteConcentration
Classes
Cleric, Druid, Sorcerer, Wizard

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.