Thunderwave

Level 1 · Evocation 5.5e · SRD 5.2.1 (2024)

Other rules version: Thunderwave (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

At Higher Levels

The damage increases by 1d8 for each spell slot level above 1.