Ray of Enfeeblement

Level 2 · Necromancy 5e · SRD 5.1 (2014)

Other rules version: Ray of Enfeeblement (5.5e, 2024, SRD 5.2.1)

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Casting Time
1 action
Range
60 feet
Components
V, S
Duration
Up to 1 minuteConcentration
Classes
Warlock, Wizard

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.