False Life

Level 1 · Necromancy 5.5e · SRD 5.2.1 (2024)

Other rules version: False Life (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Self
Components
V, S, M (a drop of alcohol)
Duration
Instantaneous
Classes
Sorcerer, Wizard

You gain 2d4 + 4 Temporary Hit Points.

At Higher Levels

You gain 5 additional Temporary Hit Points for each spell slot level above 1.