Jump
Level 1 · Transmutation 5.5e · SRD 5.2.1 (2024)
Other rules version: Jump (5e, 2014, SRD 5.1)
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- Casting Time
- Bonus Action
- Range
- Touch
- Components
- V, S, M (a grasshopper's hind leg)
- Duration
- 1 minute
- Classes
- Druid, Ranger, Sorcerer, Wizard
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
At Higher Levels
You can target one additional creature for each spell slot level above 1.