Jump

Level 1 · Transmutation 5.5e · SRD 5.2.1 (2024)

Other rules version: Jump (5e, 2014, SRD 5.1)

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Casting Time
Bonus Action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

At Higher Levels

You can target one additional creature for each spell slot level above 1.