Burning Hands

Level 1 · Evocation 5e · SRD 5.1 (2014)

Other rules version: Burning Hands (5.5e, 2024, SRD 5.2.1)

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Casting Time
1 action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.