Continual Flame

Level 2 · Evocation 5.5e · SRD 5.2.1 (2024)

Other rules version: Continual Flame (5e, 2014, SRD 5.1)

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Casting Time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50+ GP, which, the spell consumes)
Duration
Until dispelled
Classes
Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.